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Signals/Slots Improvements: Better and Faster

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Introduction

Last time I presented basic work on my implementation of Signals/Slots which was thread safe, full-featured (well, is capable of being full-featured), and performed quite well. I had a decent implementation, but there were problems with passing iterators. I have figured out a better solution by making a small change. This improves performance, as well as easily allows the use of begin/end iterators rather than a single iterator which tracked all state.

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