Introduction
I'm currently working on a project which requires a good 2D scene manipulation system. The application is being built with the Qt C++ framework. Initially I investigated using the base QGraphicsView class, but it really doesn't have the functionality I want so I'll have to roll my own solution somehow (either extend it or start from scratch).
For those curious as to what I want the ultimate look and feel to resemble, my inspiration for this design is based loosely off of other interfaces I've been highly impressed with. The two best similar type of interfaces I've used are the Blender and SolidWorks user interfaces. These programs are designed to work predominantly with 3D viewports, but my application only requires a 2D viewport. More details on the actual project will hopefully come later, depending on how committed I am to this project.
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