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A Better 2D Scene Manipulation Widget for Qt

IntroductionI'm currently working on a project which requires a good 2D scene manipulation system. The application is being built with the Qt C++ framework. Initially I investigated using the base...

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Scene Navigation Zoom Tracking

In my last post I began working on a 2D scene manipulation system for an upcoming project. One of the design goals was to have a "smart zoom" feature which would track to where the mouse was. This is...

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That One Bug That Just Won't Go Away...

So I was recently trying to get a piece of C++ code to compile and I just could not figure out what was going on. Here's a sample roughly of what the code looked like. It's not quite the same code I...

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A Safer Way to test the Validity/Safety of a Link

One thing that's always bothered me is figuring out if a link is legitimate or potentially a security risk. This is especially problematic with shortened URL's. I really dislike these and don't follow...

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More Fun with Sieving Primes

I was playing around with my prime sieving implementation and I managed to improve the performance by making some simple changes. The code looks quite a bit different, but functionally it does...

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Tracking Pre-Regulator Design Analysis

IntroductionI was watching a rather interesting EEVBlog video where Dave Jones showed a tracking pre-regulator design someone named "John Barnes" sent him (hopefully I got that right). Unlike his first...

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Optimizing the Tracking Pre-Regulator Design

In my last post I investigated a bit into a novel tracking pre-regulator design by John Barnes (I originally heard of this design in Dave Jones' EEVBlog #329 video). I had modeled mathematically the...

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Segmented Sieve of Eratosthenes

From my last playing around with primes post, I've finally managed to segment the sieving algorithm. This does a few different things: Reduces memory usage. Now the usage is proportional to the number...

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AVR Microcontrollers Part 2

IntroductionThis is part 2 of my playing around with AVR microcontrollers. Last time, I had a basic setup which could program an AVR using the Arduino ISP. I used it to drive a simple 7-segment,...

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Transmission Line Simulation

IntroductionWhen dealing with fast changing signals or long transmission distances the signal propogation time becomes very important. In these cases we must use a transmission line model for signal...

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Online Transmission Line Simulation

This is a finite element simulation of the Telegrapher's Equations. I outlined the details of the simulation in my last post and had a SciPy implementation, and this time I've created a javascript port...

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Windows, NginX, MySQL, and PHP

IntroductionA while back I setup a LEMP server (Linux, NginX, MySQL, and PHP) using Virtual Box. This is fine for testing out how a live server might behave, or even for using as a virtual server if...

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Some Tests with HTML5 and Scalable Vector Graphics

These are a few tests with HTML and SVG vector graphics. There are a variety of good resources available online on how to use SVG, particularly the Mozilla Development Network (MDN). This is still a...

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SVG Navigable Viewport Part 1: Theory and Frustrations

This is a continuation of my previous tests to try and develop a navigatable 2D scene using HTML5 and Scalable Vector Graphics. The features I want to discuss are: Panning the sceneScaling/Zooming in...

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SVG Navigable Viewport Part 2: Some Cross-Browser Support

So last time I presented a basic SVG viewport navigation strategy. I tested it in Chrome and it worked a treat. However, when I decided to test in the other browsers at my disposal (FF20, IE10), the...

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SVG Navigable Viewport Part 3: Adding Rotations and Extending Functionality

This is a sample of how to rotate a SVG viewport using matrix transformations. There are two methods I explored. They basically are implemented near-identically, but operate somewhat differently. I'm...

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SVG Navigable Viewport Part 4: The Quad Viewport and Fixing some Assumptions...

In my last post I had implemented viewport rotations, and I had assumed that I had fixed the problem with nested SVG elements. Unfortunately, as I started working on a "quad" viewport demo, I realized...

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Rudimentary Wheel Factorization using Bit Masks

Time to have more fun with prime numbers! I've made a few updates to my sieving code making it faster and more robust. I've also worked through a basic wheel-factorization implementation, which had...

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Wheel Factorization with Variable Increments

Just a quick update to my previous wheel factorization code. I found a better way to implement the wheel factorization code which doesn't use bit masks to sieve out values. This version has a decent...

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Thread-Safe Signals/Slots using C++11

IntroductionFor any C++ developer who's used Qt, we've grown to love the Signals/Slots idiom it presents for creating clean Observer code. However, it relied on the Qt Moc pre-compiler tool, which...

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